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The Calendar

Glorantha's calendar gives the world a concrete rhythm: days, weeks, seasons, festivals, and Lunar cycles can become important in a Situation.

You do not need to memorize the calendar before playing. Use it when a date, season, ceremony, or phase of the Moon actually begins to matter.

The most widespread calendar divides the year into days, weeks, and seasons, with a special two-week period called Sacred Time.

Day of the week​

The days themselves bear runic names: Freeze, Water, Clay, Winds, Fire, Wild, and Gods. The day may directly matter for the Lunar Way, especially outside the Glowline.

When you need a day that has not already been established, roll 2D6. Read the first die unless you roll a double.

ResultDayLunar landmark
1 Freezewaning crescent
2 Waterdying moon
3 Claynew moon
4 Windswaxing crescent
5 Firefirst quarter
6 Wildfull moon
double Godslast quarter

Week​

When the week is not already known, roll 1D8.

D8Week
1 Disorder
2 Harmony
3 Death
4 Fertility
5 Stasis
6 Movement
7 Illusion
8 Truth

Season​

When the season is not already known, roll 2D20. Read the first die unless you roll a double.

ResultSeasonLandmark
1–4 Seaspring
5–8 Firesummer
9–12 Earthlate summer and autumn
13–16 Darkwinter
17–20 Stormturbulent end of winter
double Sacred TimeNew Year ritual period

During Sacred Time, an even double may suggest Luck and an odd double Fate when you use this roll as a source of inspiration.

These rolls never replace a date that has already been established. They are only used when the world needs a landmark no one had yet fixed.