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Scooby-Doo

Play / read Scooby-Doo

Question tested​

How much interface, rules, lore, and preparation can be removed while keeping an immediately recognizable experience?

Burden targeted​

Lower player entry cost and preparation required to produce a strongly characterized session quickly.

Complexity to preserve or generate​

Play should still generate investigation, comic fear, character asymmetry, absurd plans, complications, and genre rhythm without trapping players in reenactment of known scenes.

Device​

Scooby-Doo uses a compressed form of Regard. Characters are created quickly and their tropes can become operative through strongly characterized Prisms.

Observation​

A small rules volume can transmit a strong signature when procedures directly orient the gestures that produce genre.

Burden shift​

Compression may hide dependence on prior knowledge of Scooby-Doo. Some accessibility may come from participants already knowing how this kind of story is supposed to work.

Implication​

The game is a useful test for distinguishing generative simplicity from mere economy of text. It should be tested with players who have very different levels of genre familiarity.

Status​

Light game built with Regard; experiment on compression, genre, and entry cost.