7. Two games, two extensions of Regard
Regard provides a complete standard configuration, but it can be transformed far beyond a few parameters.
Glorantha Perspectives and Regard: Scooby-Doo provide two very different examples.
This page does not summarize their rules. It only points out what they change compared with Regard.
Glorantha Perspectives
Glorantha Perspectives adapts Regard to a setting where ways of inhabiting the world are already part of the lore itself.
Its main shifts are:
- Prisms become Worldviews, a term taken directly from Glorantha;
- the standard even / odd reading becomes the reading of the Middle World, again named from the lore rather than from Regard;
- a Worldview may be weakened, ordinary, or heroic, and some heroic readings are gradual;
- setting-specific influences may pass through a Worldview without replacing it: the Red Moon, for example, may alter how some Worldviews read uncertainty;
- not every extension goes through Prisms: Chaos, for example, also affects which possibilities are open, what may matter, and how protagonists are durably transformed.
Glorantha Perspectives therefore shows that a game can preserve the ideas of Regard while renaming them, grading them, and combining them with rules that belong specifically to its world.
Regard: Scooby-Doo
Regard: Scooby-Doo is deliberately a small, unpretentious game, designed in part to push Regard in a very different direction.
It notably explores Prisms that can work autonomously.
Regard's standard configuration compares Successes obtained on either side of a Focus. Scooby-Doo shows that a Prism may instead read a given pool directly — for example by looking at its own balance between Successes and Failures — without needing an opposing pool built in the same way.
That opens one important possibility:
a Prism does not need to be a variation of the standard comparison in order to remain a Regard Prism.
What the two games show
These two games do not define the limits of Regard.
They simply show two ways of extending it:
- Glorantha Perspectives lets the world deeply transform Prisms and other parts of the game;
- Scooby-Doo shows that a game can also move away from the standard structure itself with very little infrastructure.
The details of those transformations belong in the games themselves, not in the Regard SRD.