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Scooby-Doo

Mystery. Snacks. Terrible plans.

The mystery-solving gang

Design note

Scooby-Doo is a lightweight game built with Regard, designed as a compression test for the Resonance design paradigm: how many rules, how much lore and how much preparation can be removed while still producing a strongly characterised experience?

You are a group of college friends on summer vacation, travelling across the United States in an old van. Inevitably, you stop at abandoned motels, closed amusement parks, haunted mines and other places no reasonable person would ever visit.

Fear exists, but it is funny. Danger exists, but it is not trying to kill the characters. Complicated plans almost always go wrong. And somehow, the group solves the mystery.

The goal is not to simulate Scooby-Doo.
The goal is to make effective play naturally push the table toward producing Scooby-Doo.

Ready to play?​