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Fate / Fate Core

Fate created by: Rob Donoghue & Fred Hicks — first published 2003.
Fate Core: 2013 — developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue.

Nearby question​

How can a fictionally meaningful sentence genuinely matter to the system?

Fate uses Aspects: statements that are true in fiction, can create or remove permissions, can be invoked to affect a roll, or compelled to create complications and feed the Fate Point economy.

What it makes possible​

One sentence connects description, fictional permission, and mechanical economy. Players are encouraged to let defining traits complicate their characters' lives.

That power comes through a highly coherent and largely shared grammar: invocation, resource, bonus or reroll, compel.

For Resonance​

Fate strongly demonstrates that a sentence can remain true and become mechanical. Resonance can therefore ask a narrower question: when does the nature of fiction call not only for different content, but for a different procedure that makes that content operative?

Source: Fate Core — SRD.